Игровые движки в кино, архитектуре и клипах — конец эпохи ожидания рендера.
Where It Began
At first glance the topic looks niche, but dig a little deeper and a whole layer of ideas, techniques and stories opens up. That is exactly why we love it.
"Mistakes in art are cheap to make and priceless to learn from."
What to Pay Attention To
A simple tip: save the examples you like into a personal reference folder. In six months that folder becomes your main working tool.
- Context and artist names included
- High-quality close-up images
- Worth more than a minute of looking
More on this in the 3D Graphics section and the general article feed.